February 17, 2014


Daydream is a reflection of your inner peace, your mindfulness. You relax, and the world changes before your eyes.

Playing stimulates a meditative experience. The natural ever changing music and environment continuously adapt to your brainwaves.

Play Daydream to reduce stress, lower bloodpressure and promote inner calm. Daydream is a hands-free game. You play with your relaxation using only one simple sensor that measures your calmness.


  • Learn how to influence and control your inner peace
  • Your brainwaves change the world you see with the MindWave headset
  • Playing relieves and reduces stress and lowers bloodpressure
  • Train yourself to relax when you need to
  • Play hands-free, no mouse or keyboard required
  • Observe yourself and track statistics and scores for each session

Clear your mind

Travel through the seasons and let the world bloom. Start in winter and relax to let the snow stop falling. Arriving in summer, the first part of your journey is completed and you should try and stay there.

Bring out the Sun

Daydream reflects your meditation and mindfulness. By making the sun big you achieve a high state of relaxation. Maintaining your calm while you observe what is happening in the game gives you an understanding of what influences your inner peace and what you can do to control it.

Gain insight

Sunbeams come out to indicate high relaxation and if you manage keep them for a while animals will come out that also add to the music. The game keeps track of your brainwaves and you can see them in a graph by twice blinking your eyes while playing.


For this project, GainPlay Studio worked together with award-winning music and soundcomposer Rik Nieuwdorp and his company Claynote. The music in Daydream is adaptive, meaning that it reacts to your brainwaves and changes when your mood shifts to guide you into a meditative state.

Feasibility Study

Coming year, the feasibility of Daydream as a relaxation videogame intervention for traumatized youths in residential care will be assessed in a collaborative project of Pluryn and Radboud University Nijmegen.

Youths in residential care have often experienced chronic, severe trauma. Left untreated, the psychological and behavioral problems associated with trauma are highly persistent and have a negative impact on youths’ development and social functioning. However, trauma-focused treatment is not consistently applied in residential care centers as it usually includes exposure techniques that could exacerbate trauma symptoms and trigger self-destructing behavior (e.g., self-mutilation, suicidal attempts) when youths are not yet stable enough to cope with their reactions when reminded to their traumatic experiences. An approach that has gained popularity in the treatment of PTSD and trauma, is the use of mindfulness-based relaxation interventions for stress reduction.

By using a Daydream as a relaxation videogame intervention, we aim to reduce youths’ symptoms of stress and trauma. Videogames form a novel way to engage youths into therapy, and expertly do what traditional interventions often fail to do: they intrinsically motivate youths. Videogames are able to teach youths techniques and skills, just as conventional treatment, but with less thinking and more doing. Not only do youths learn best by doing instead of memorizing, but also the cognitive load placed on players is less compared to cognitive-behavioural interventions such as traditional trauma-focused treatment.

We will conduct a pilot study as a first evaluation of the potential of Daydream as a relaxation intervention for these traumatized youths. Not only will its effects on symptoms of stress and trauma be examined, this study will also provide an extensive evaluation, including both user and practitioner evaluations.

Available on PC for personal or professional use

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