DJ Fiero is a game that helps rehabilitate children with Acquired Brain Injury. To engage children in their therapy longer and more frequently through playful interactive physical therapy.
A game that allows children with Cerebral Palsy to rehabilitate their fine motor skills. Kids save a garden from angry gnomes by trapping them with objects through a Kinect installation.
Daydream is a reflection of your mindfulness. Relax, and the world changes. Using a simple sensor that measures your calmness, you can relieve your stress through playful meditation.
An applied horror-survival game for kids suffering from anxiety disorders. An immersive training ground using evidence-based therapeutic practices to help children overcome their fears.
“Coole Job is the new Youtech item where we put cool jobs in the spotlight. In this episode we interview Teun Aalbers from GainPlay Studio. They developed a game that makes it possible to learn how to relax.” Check out the episode at Youtech here: http://www.youtech.nl/coole-job-gainplay-studio/
Jan Jonk, co-founder of GainPlay Studio and finalist of the Shell LiveWire Award 2014, sounds the gong to open the trading day at the AEX in Amsterdam.
In 2010 Jan graduated from the Utrecht School of Arts with a Master of Arts in European Media.
Remi graduated from the Utrecht School of Arts in Game Design & Development, in 2010.
Graduated in 2009 from Human Movement Sciences. Obtained a PhD in 2016 from the Radboudumc on Lifestyle Improvement using eHealth.
Frey graduated as an illustrator from the Willem de Kooning Art Academy in 2013.
GainPlay Studio designs and develops applied games that make you think and feel. Based in Utrecht the Netherlands, this small independent studio creates pioneering game experiences that cause fun and impactful play. At GainPlay Studio we incorporate evidence based scientific knowledge into our games from a user centered point of view. Co-creation helps us to understand players and find fitting solutions to our design challenges. Through research and extensive playtesting we refine games towards our goals to deliver a motivating and insightful gameplay experience.
Good design is equal parts usability, aesthetic and durability.
Usability means making products easier to use, and matching them closely to player needs and requirements.
Beauty in design evokes emotion and immersion. Involving order, arrangement, harmonious rythm and symmetry.
A well-made software foundation is key to success. We develop software solutions that are reliable, accurate and secure.